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House at EndorEvil FortressDuring your prep phase you may place a card from hand here face down. When attacked, you may interrupt all neutral cards and exchange a card held here with a magician in deck (or discard if the card is Pale Green), then add a magician from here to battle.Identifiers: Holds any number of cards, protect cards here from effect.
Witch of Endor8/6 Pale Green/Brown Evil CharacterUnderdeck a multi-colored card. You may remove it from the game instead if it's a character. Cannot be negated if I Samuel hero is in play. Search deck for House at Endor. Identifiers: Magician, Israelite
Giggity. I'd remove the bit about it being Pale Green since the only playable non-PG magician is Simon and I don't think that justifies half a line of exception. The protection from effect doesn't belong in an identifier and would make the SA too long, so a change suggested.
I love them. I'd change WoE to "CBN if a I Samuel human is in play", since I think evil King Saul should be able to make it CBN.
Quote from: jmhartz on August 23, 2012, 05:06:40 PMI love them. I'd change WoE to "CBN if a I Samuel human is in play", since I think evil King Saul should be able to make it CBN.It would need to be "another I Samuel human" because WoE, is a I Samuel human, so as you suggested her ability would be CBN because she is in play.