Author Topic: Master Q's Card creations/ideas (Update 14, 3/30)  (Read 3085 times)

Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #50 on: February 28, 2012, 03:21:18 AM »
+1
Personally, I think this Solomon's Temple focuses far too much on Solomon. I think it's appropriate that Solomon can search for Solomon's Temple, but other than that, I don't feel like Solomon should have that much to do with the temple. How about this:

"When your Solomon's Temple priest enters battle, you may draw X or search deck or discard for Glory of the Lord or a Temple Artifact."
Holds any # of Temple Artifacts (No more than 2 active), X = # of artifacts here

This seems like an appropriate amount of drawing compared to other themes, especially since it probably comes at the cost of a lot of wasted space in artifacts. It also offers a strategic choice: draw now, or get a new temple artifact to help drawing later.

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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #51 on: February 28, 2012, 03:32:33 AM »
0
+1 Listen to this guy I like how he thinks.  Seriously though I think that would be the perfect adjustment to make

+ 1 to you BubbleBoy
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #52 on: February 28, 2012, 07:18:39 PM »
0
Personally, I think this Solomon's Temple focuses far too much on Solomon. I think it's appropriate that Solomon can search for Solomon's Temple, but other than that, I don't feel like Solomon should have that much to do with the temple. How about this:

"When your Solomon's Temple priest enters battle, you may draw X or search deck or discard for Glory of the Lord or a Temple Artifact."
Holds any # of Temple Artifacts (No more than 2 active), X = # of artifacts here

This version seems a tad UP to me.

I like the current interaction Solomon has with his temple. He looks at the hand (wisdom), he draws (wealth) and you exchange with a Solomon's Temple priest (Temple caretakers). Basically, Solomon sets up the Temple, like he does in the Bible, and lets the Priests do things afterwards.
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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #53 on: February 28, 2012, 07:26:19 PM »
+1
This version seems a tad UP to me.

No it's not UP, it's just not OP.  It's a good balance.  Drawing searching and holding two arts is pretty darned good if you ask me.  It's just slightly below OP and that's right where it ought to be.

I like the current interaction Solomon has with his temple. He looks at the hand (wisdom), he draws (wealth) and you exchange with a Solomon's Temple priest (Temple caretakers). Basically, Solomon sets up the Temple, like he does in the Bible, and lets the Priests do things afterwards.

But more people than just Solomon involved themselves with God's temple.  Later on guys like Josiah and Hez did good things for it.  I think it should apply to all good Kings of Judah (which would be way OP), or limit it to Solomon's temple priests like BB suggested.

 
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #54 on: February 28, 2012, 08:16:56 PM »
0
If you think that version of ST is UP, how about supplementing it with a new Glory of the Lord:

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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #55 on: February 29, 2012, 12:03:03 AM »
0
If you think that version of ST is UP, how about supplementing it with a new Glory of the Lord:

That might be a bit much; I didn't want to remake Glory, just get the current one to be used.

No it's not UP, it's just not OP.  It's a good balance.  Drawing searching and holding two arts is pretty darned good if you ask me.  It's just slightly below OP and that's right where it ought to be.

It's alright, but I want it to be so good that people would consider making decks around it. That just doesn't do it for me :-\

But more people than just Solomon involved themselves with God's temple.  Later on guys like Josiah and Hez did good things for it.

That is true, but if you ask average people, chances are the majority has heard of Solomon and the minority can name someone like King Joash. The idea would be to have a purple/teal theme that encourages the use of otherwise useless heroes like King Jehoshaphat, or combo heroes, like Jehoram the Priest.

EDIT - Added some Priest reprints - EDIT
« Last Edit: February 29, 2012, 12:08:30 AM by Master Q »
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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #56 on: February 29, 2012, 01:34:29 AM »
0
It's alright, but I want it to be so good that people would consider making decks around it. That just doesn't do it for me :-\

I would definitely consider using it, particularly as reprints to Solomon's temple priests and Purple kings come out. 

As for limiting it to just Solomon, I think that it would discourage diversity in decks.

I like the priests, on Azariah do you mean Increase your hand size (meaning draw) or hand limit?
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #57 on: February 29, 2012, 01:57:29 AM »
0
I like the priests, on Azariah do you mean Increase your hand size (meaning draw) or hand limit?

It's supposed to be increasing the amount of cards you can keep in your hand during your turn (16) and at the end of turn (usually 8 ) by X. Limit is a much better word.

EDIT - Fixed Azariah to work as intended - EDIT
« Last Edit: February 29, 2012, 02:16:25 AM by Master Q »
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 9, 2/28)
« Reply #58 on: February 29, 2012, 04:27:43 AM »
0
Definitely don't like Azariah. He helps speed too much. Also, what happens if he is discarded from territory while you have 17 cards in hand?
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #59 on: March 02, 2012, 02:33:18 AM »
0
Definitely don't like Azariah. He helps speed too much. Also, what happens if he is discarded from territory while you have 17 cards in hand?

Solomon's Temple and Azariah have been changed.
« Last Edit: March 02, 2012, 03:16:52 AM by Master Q »
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #60 on: March 02, 2012, 04:29:30 AM »
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Yeah, definitely like both of those better. But just curious, what made you suddenly decide to make the change to Solomon's Temple which you seemed so opposed to before?
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #61 on: March 02, 2012, 04:40:09 AM »
0
Yeah, definitely like both of those better. But just curious, what made you suddenly decide to make the change to Solomon's Temple which you seemed so opposed to before?

Testing (yes, I do test some of my more powerful cards for fun :P). A priests deck already has U & T, so if you really want that, you could use U & T. It was also a bit more restrictive for deck-building purposes, so I went partially with your suggestion (still like having any # of arts up though, that part is fun). This way, you can splash purple guys if you want, but it's not required to use the Temple to the fullest now. :)
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #62 on: March 02, 2012, 12:34:20 PM »
0
Yeah, you know, I do like the idea of being able to have as many Temple arts up at a time as you want, but isn't it a little much to have Ark, Lampstand, Laver, Trumpets, and Holy of Holies all active at the same time for no extra cost? I just feel like it could really easily get out of hand, especially as more Temple artifacts get printed. I would at least say, like, "No more than X active," so that at very least you couldn't use ST in a non-ST deck.
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Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #63 on: March 02, 2012, 12:44:48 PM »
0
Ark is rarely-if-ever worth a card slot, but I agree having up to X active would further promote actually using ST Priests.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #64 on: March 03, 2012, 05:43:07 PM »
0
I'm thinking about changing ST again to say this: "When your Solomon's Temple Priest attacks, you may draw X or search opponent's deck or discard pile for a Lost Soul and put it in his territory."

This would eliminate the OPness of endless recursion of Silver Trumpets (which is a problem) and give it an edge over other themes, as this will now provide a means to always have access to LSs (barring Naz or Hez's Ring of course). Any objections to that change?
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #65 on: March 03, 2012, 09:06:47 PM »
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Looks good to me. That also encourages the use of Solomon for getting Glory out.

Seriously though, consider a limit on the number of arts which can be active at a time.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #66 on: March 04, 2012, 04:48:14 AM »
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Seriously though, consider a limit on the number of arts which can be active at a time.

I might decide to limit it to 2 or 3, but still don't think there are more than 3 worthwhile Temple Arts to make it matter.
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 10, 3/1)
« Reply #67 on: March 04, 2012, 05:06:30 AM »
0
Seriously though, consider a limit on the number of arts which can be active at a time.

I might decide to limit it to 2 or 3, but still don't think there are more than 3 worthwhile Temple Arts to make it matter.
Not yet...but a limit of X is more what I was thinking.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #68 on: March 06, 2012, 01:47:48 AM »
0
5th Group: Reprints (second part of the 4th Group)

Should be half-Teal
Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #69 on: March 06, 2012, 02:29:20 AM »
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Q on Mountain: Does it negate your copy?

Q on Sin Offering: If you play it during battle, does nothing happen at all?

I like Solomon Dedicates the Temple just fine.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #70 on: March 06, 2012, 02:40:50 AM »
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Q on Mountain: Does it negate your copy? Yes

Q on Sin Offering: If you play it during battle, does nothing happen at all? Correct

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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #71 on: March 06, 2012, 03:19:36 AM »
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Q on Mountain: Does it negate your copy? Yes

Q on Sin Offering: If you play it during battle, does nothing happen at all? Correct

In that case, I think both of those are a little UP. Or at  least Mountain.
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Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #72 on: March 06, 2012, 06:21:37 AM »
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Sin Offering could be made slightly more concise by using "shuffle this card" instead of "return this card to deck." I like all three of them, and the first two require a lot of strategy to use well, but Sin Offering would spawn a host of threads in the rulings question. It's not that it's worded improperly, but it has a very nuanced ability that may not be readily understood. I'd also get rid of its numbers so that Aaron/Zach/Jeremiah has an easier time getting initiative.
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Offline BubbleBoy

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #73 on: March 06, 2012, 01:06:10 PM »
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I'd also get rid of its numbers so that Aaron/Zach/Jeremiah has an easier time getting initiative.
/Joiada/...Altar of Burnt Offering? Hm, that seems a bit OP now.

Yeah, I really really like the idea of Sin Offering, but it definitely will cause confusion.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 13, 3/10)
« Reply #74 on: March 09, 2012, 03:34:56 AM »
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6th Group: False cards

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
*Should be half pale-green*
« Last Edit: March 11, 2012, 05:53:52 AM by Master Q »
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