Author Topic: Master Q's Card creations/ideas (Update 14, 3/30)  (Read 3177 times)

Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #25 on: February 26, 2012, 09:49:41 PM »
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Goliath's Sword is OP. It makes Goliath even more, and by more I mean A LOT more amazing. Thats a very good repeatable block and and more than that, it is recur able even if it gets discarded.



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Online Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #26 on: February 26, 2012, 09:52:31 PM »
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Goliath's Sword is OP. It makes Goliath even more, and by more I mean A LOT more amazing. Thats a very good repeatable block and and more than that, it is recur able even if it gets discarded.
But it's negate-able.

Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #27 on: February 26, 2012, 10:05:54 PM »
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How? If goliath is CBN and he repels all heroes in battle and then his sword (that can be negated) prevents a hero from entering battle who are you going to play the negate against?
The only reason people get lost in thought is because it's unfamiliar territory.

Online Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #28 on: February 26, 2012, 10:08:54 PM »
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How? If goliath is CBN and he repels all heroes in battle and then his sword (that can be negated) prevents a hero from entering battle who are you going to play the negate against?
Just negate Goliath's Sword.

Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #29 on: February 26, 2012, 10:11:32 PM »
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With what? I know there are ways to do it but you can't do it in battle.

You can't have a hero in battle (unless a giant slayer) If Goliath is holding his sword.
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Online Red Wing

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #30 on: February 26, 2012, 10:14:37 PM »
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With what? I know there are ways to do it but you can't do it in battle.

You can't have a hero in battle (unless a giant slayer) If Goliath is holding his sword.
well you'd be losing by removal, so wouldn't any standard negate/ItB + battle work? Correct me if I'm wrong, but wouldn't you be able to negate Goliath's Sword before you get pushed out of battle?

Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #31 on: February 26, 2012, 10:26:48 PM »
+1
Goliath: Return all Heroes in battle to territory (except giant slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated.

This will force the opponents hero's out of battle and prevent them from playing an enhancement. CBN

+

Goliath's Sword: restrict opponents from banding and presenting new attackers and blockers (except giant slayers). Negate enhancements depicting weapons (except this one).

The sword will stop a new hero from entering battle.

=

no character in battle to play an enhancement on... so it doesn't matter that it can be negated because you can't play a negate at all.
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #32 on: February 26, 2012, 11:08:12 PM »
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Goliath's Sword is way OP. Only AotL, Grapes, a Giantslayer, ET or HT can do anything about him (not even the latter two if you throw up a CwD).

I like the Roman guys.
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Offline Asahel24601

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Re: Master Q's Card creations/ideas (Update 5, 2/26)
« Reply #33 on: February 27, 2012, 12:24:07 AM »
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Goliath: Return all Heroes in battle to territory (except giant slayers). Opponent may present a new Hero. Negate all band, draw, and play abilities. Cannot be negated.

This will force the opponents hero's out of battle and prevent them from playing an enhancement. CBN

+

Goliath's Sword: restrict opponents from banding and presenting new attackers and blockers (except giant slayers). Negate enhancements depicting weapons (except this one).
That's where red wins. Giant slayers and Negate weapons
Here i stand at the foot of the cross, Invictus.

Offline Master Q

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #34 on: February 27, 2012, 02:48:05 AM »
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I like them. Especially the Romans. However, they could really use some Generics.

I made two generic Romans already; I figured they'd need some initiative-giving guys that could also use Bearing Bad News :)

Goliath's Sword is way OP. Only AotL, Grapes, a Giantslayer, ET or HT can do anything about him.

Along with HG, Meeting the Messiah, protected heroes, FBTN heroes, heroes that negate weapons (or ignore ecs holding them) CtB, or pre-battle ignore. But that list is too short; I originally meant for it to say "unless a giant-slayer is in play" (which is still OP).

EDIT - Sword has been changed, and a new card has been added. - EDIT
« Last Edit: February 27, 2012, 04:23:58 AM by Master Q »
Q?

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #35 on: February 27, 2012, 04:30:19 AM »
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Sword is cool now. I think the cost is a little bit too high on Presence of the Lord. To essentially have two slots in your deck devoted to a single Negate an EE, Discard a Curse and RFG that's fully negatable would make it see zero play.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #36 on: February 27, 2012, 04:52:11 AM »
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I think the cost is a little bit too high on Presence of the Lord. To essentially have two slots in your deck devoted to a single Negate an EE, Discard a Curse and RFG that's fully negatable would make it see zero play.

Yes, but without the cost, I think it would be too good. It's still golden on Joshua as-is, and can still be played pre-battle with HT to decent effect. I wanted it to incorporate Glory o' the Lord somehow, seeing as it's the basis of the verse...
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Offline Jmbeers

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #37 on: February 27, 2012, 04:54:55 AM »
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I agree with pol on this one. Sword is cool and fun to play but Presence is limited to play on CBN Hero's which it's too many. I think the card is nice though and I love cards that try to bring in cards that don't see play.
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Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #38 on: February 27, 2012, 05:18:03 AM »
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Hidden Treasures is the biggest source of overreaction ever. However, even with being able to play off HT the cost is too high; you can't use it until you draw a second card, can't use it effectively until you have the correct Hero, and if you're wanting to use it pre-block you have to have GotL (an otherwise dead card), Harvest Time, the card itself, and Aaron, Jeremiah or Ezekiel. You also have to hope your opponent doesn't have anything negate-y in his hand.
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 11, 3/5)
« Reply #39 on: February 27, 2012, 05:54:59 PM »
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4th Group: Presence of the Lord and Reprints of Solomon's Temple and Solomon's Temple Priests

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)
« Last Edit: March 06, 2012, 01:50:39 AM by Master Q »
Q?

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #40 on: February 27, 2012, 06:04:59 PM »
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That Solomon's Temple seems to operate under the principals for creating Digimon: Step one, use something that exists in the real world. Step two, strap enough guns, rockets and lazers to destroy Krypton to it. Holding multiple temple arts is great, drawing is great, seeing opponent's hand then being able to use a different Hero is great, playing first is great, and recuring things is decent. It has for great abilities and one pretty good one, and Solomon gets it out instantly. Not to mention GotL (which it searches for) makes it completely unkillable. I like the ideas it has, but it's good enough for 2 or 3 cards, let alone one.
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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #41 on: February 27, 2012, 06:08:36 PM »
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Solomon's Temple is way OP.  The idea of holding any number of arts is what make it sooo over the top.  If it only held one it would probably be fine, but even then, the play first makes me think that it would still be OP.
 

I wouldn't ever use presence in T1 maybe T2 but even that's a maybe.
« Last Edit: February 27, 2012, 06:13:03 PM by Wings of Music »
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Offline Master Q

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #42 on: February 27, 2012, 06:11:23 PM »
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I like the ideas it has, but it's good enough for 2 or 3 cards, let alone one.

Indeed, I may have gone overboard, but I liked the abilities so much I couldn't decide what to cut or keep :-\. I would like to see a Solomon's Temple theme on par with Z's Temple, so that's the idea behind that.

Solomon's Temple is way OP. 

Any suggestions?
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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #43 on: February 27, 2012, 06:14:10 PM »
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I would change it to hold X artifacts.  With X equaling the number of Solomon's temple priests in play.  Then I would remove the play first.  After that I think it's golden.
...ellipses...

Offline Master Q

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Re: Master Q's Card creations/ideas (Update 7, 2/27)
« Reply #44 on: February 27, 2012, 06:20:53 PM »
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I would change it to hold X artifacts.  With X equaling the number of Solomon's temple priests in play.  Then I would remove the play first.  After that I think it's golden.

If that's the case, Solomon will usually draw more than 3 every time (X is also the # of cards he draws). I figured it would limit the drawing a bit if X is the arts in the temple, since there aren't many usuable ones. I will consider removing the play first...
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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #45 on: February 27, 2012, 06:25:38 PM »
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Oh add a limit two to the drawing.  I'm still not convinced that I like the temple yet but removing the play first would go a long way to make me like it. 

Another idea for Solomon's temple that's completely different is this one.

Solomon’s Temple - Type: Fortress - Brigade: None - Ability: None - Class: None - Special Ability: If Solomon's temple is holding an artifact special abilities on good Kings of Judah and Solomon's temple high priests cannot be negated.  Identifiers: Holds one Solomon’s temple artifact.

I have this one posted this thread: http://www.cactusgamedesign.com/message_boards/new-card-ideas/book-of-the-law-and-others/  If Cactus reprints some half-way decent Kings and Solomon's temple priests this could really give them an edge.  It would allow you to have CwD active all the time and not have to worry about a thing.
...ellipses...

Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 6, 2/26)
« Reply #46 on: February 27, 2012, 06:51:40 PM »
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True there are a lot of so-so abilities, but if cactus reprints Solomon's temple they are probably going to reprint Solomon's temple priests to go with them.  As long as a couple priests with good abilities are printed along with the temple it will help make them playable, particularly if they cause Solomon's temple to mix with purple.

I think the 21/21 band is fine, the protection is easily stopped by a lot of things that can happen out of battle,  Writ, Charms, CM, or DoN (to nail book of the law).  Plus the protection is easily gotten around by anyone with horses.  Additionally this band won't work until late game because it requires so many cards to set it up. 

Anyway this is off topic if we're going to discuss this we had probably better move to the thread in the link above.

« Last Edit: February 27, 2012, 06:56:45 PM by Wings of Music »
...ellipses...

Offline Master Q

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #47 on: February 27, 2012, 07:27:43 PM »
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Removed the play ability from Solomon's Temple. Look better now?
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Offline Wings of Music

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #48 on: February 27, 2012, 08:06:28 PM »
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I think it's still a little OP.  The idea of it holding any art still bugs me.  Removing the play first was definitely a step in the right direction.   
...ellipses...

Offline Minister Polarius

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Re: Master Q's Card creations/ideas (Update 8, 2/27)
« Reply #49 on: February 27, 2012, 11:43:21 PM »
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That's better. Considering the only good Temple arts are LotS and HoH, you'd need to eat up some card slots to get a bigger draw than 2, the discard searching isn't too bad, and it's still quite good because it lets you look at opponent's hand and then choose what to attack with.
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