Someone brought up in one of Gabe's threads that generics fitting into any culture defense would be awesome, so here's some thoughts. Brigades were assigned mostly arbitrarily and can definitely be changed.
Multicultural identifier - "This card gains the culture identifier(s) of your other characters of the same alignment in play."Mocker
3/8 Brown EC
"Protect generic Evil Characters from capture. May band to a generic Evil Character. Evil banding abilities cannot be negated."
3/8 Gray/Black EC
-Generic, Multicultural, Taunt (Set aside a Hero for 2 turns)-
"Protect generic Evil Characters from conversion. This character gains 2/2 for each other generic Evil Character in battle. Cannot be negated."
~2 Timothy 3:2Inventor of Evil Things
X/8 Crimson/Orange EC
-Generic, Multicultural, X = # of demon tokens in play-
"You may set aside your generic demon to put 2 demon tokens in play that are copies of that demon. When both tokens leave play, return that demon to play. Cannot be interrupted."
3/8 Gray EC
"Select a unique character: You may treat that character as generic this battle to draw 2. Cannot be interrupted."