Author Topic: TOtB #1  (Read 1195 times)

Offline Jmbeers

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Re: TOtB #1
« Reply #25 on: May 08, 2012, 06:14:36 PM »
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Humm, I was always told a character couldn't even enter battle if Thadd was protecting against it? Your telling me you can still put an evil character in battle? If so, you can the self capt if you play raiders camp?
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Offline Drrek

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Re: TOtB #1
« Reply #26 on: May 08, 2012, 06:18:33 PM »
+1
Humm, I was always told a character couldn't even enter battle if Thadd was protecting against it? Your telling me you can still put an evil character in battle? If so, you can the self capt if you play raiders camp?

the EC can enter battle, however he can't effect any of the cards thad protects.  I believe raiders camp specifies the ec captures a hero and since the heroes (even your own, the EC only can't be protected from himself) are protected by thad, raiders camp won't work.  However there are other ways to stop Thad when you get that EC in battle, like Herod's dungeon or Grapes of Wrath.
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Offline galadgawyn

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Re: TOtB #1
« Reply #27 on: May 08, 2012, 08:42:04 PM »
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I realized something.  If in order to avoid the lost soul being discarded, you make it return to territory regardless of battle outcome then I think that could be abused more than the other.  Especially since its multicolor.

I play Failed Objective and get my soul/character back.  Then I play Bel's Banquet, Joseph in Prison, Achan's Sin, Korah's Rebellion, etc and keep getting my evil character back.  If the defeated language is removed then I get back after AotL, AoC, Sam's Edict, etc.  I'm not sure if it would work with Death of Unrighteous, depending on the order of battle resolution but regardless that could get pretty crazy.

With a speed deck that could be the only evil character you need. 

So that leads me back to saying let it be discarded and just print it after you print a sufficient variety of soul gen cards.

Offline Jmbeers

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Re: TOtB #1
« Reply #28 on: May 08, 2012, 09:08:51 PM »
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Or you return it to territory after battle but give the soul a once per game clause or do 285's idea of only allowing them to block if holder has no other evil character in play
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Offline cookie monster

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Re: TOtB #1
« Reply #29 on: May 09, 2012, 01:48:17 AM »
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Or put down "if character is removed from battle treat as a lost soul, negate protection on evil cards"

Would this work?
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Offline Drrek

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Re: TOtB #1
« Reply #30 on: May 09, 2012, 01:50:28 AM »
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The more I read this thread, the more I'm thinking that while this is a neat idea, it seems almost to hard to get the ability right for it to be worth it.
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Offline jbeers285

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TOtB #1
« Reply #31 on: May 09, 2012, 02:40:19 AM »
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I disagree I think if we could come up with a balanced way to put it in play it could add a ton to strategy and game play I think we should get it hammered out so some version of the card could eventually end up in play

Besides this what forums are for haha
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Offline Drrek

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Re: TOtB #1
« Reply #32 on: May 09, 2012, 02:42:54 AM »
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I disagree I think if we could come up with a balanced way to put it in play it could add a ton to strategy and game play I think we should get it hammered out so some version of the card could eventually end up in play

Besides this what forums are for haha

The problem is, I don't know that there is a balanced way to put it.  I feel like with this concept its going to be very hard to make it in a way that is not exploitable.
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Offline Minister Polarius

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Re: TOtB #1
« Reply #33 on: May 09, 2012, 07:09:00 PM »
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"If this character is removed from battle, attacker redeems it as a Soul at the end of turn if he has not rescued a Soul that turn. Cannot be Negated." How about that?
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Offline Drrek

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Re: TOtB #1
« Reply #34 on: May 10, 2012, 01:01:16 AM »
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"If this character is removed from battle, attacker redeems it as a Soul at the end of turn if he has not rescued a Soul that turn. Cannot be Negated." How about that?

That's better, but one could still convert it to a EC and let it be discarded/converted/removed from the game (or in fact, do that themselves with say grapes of wrath) and then give up the soul in order to essentially get rid of a soul from their deck, which can be quite stalling (or even make it impossible for your opponent to win if you get rid of enough souls from your deck) with the  only rescuing souls from opponent's land of bondage rule, and create soul drought.  Half the time your opponent will probably do it for you to win the battle, and I don't think I like that.
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Offline Minister Polarius

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Re: TOtB #1
« Reply #35 on: May 10, 2012, 09:28:00 PM »
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I was assuming the ID that makes it return to LoB as a Lost Soul following battle if not rescued would be used also.
Arguing online may be like competing in the Special Olympics, but the three-legged race is fun!