Author Topic: Magicians vs Conversion  (Read 2261 times)

Offline Master KChief

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Magicians vs Conversion
« on: January 03, 2010, 08:18:23 PM »
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i have a magician evil character in my territory with magic charms on it. my opponent converts that magician to a hero. can i still use magic charms off of it?
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Offline redemptioncousin

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Re: Magicians vs Conversion
« Reply #1 on: January 03, 2010, 08:34:45 PM »
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how would he convert you???  Magic Charms protects from conversion... and to be honest, that's probably half the reason that phrase is on there.
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Offline Master KChief

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Re: Magicians vs Conversion
« Reply #2 on: January 03, 2010, 08:44:09 PM »
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heh, always forget about that clause. thanks.
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Offline lightningninja

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Re: Magicians vs Conversion
« Reply #3 on: January 03, 2010, 09:49:50 PM »
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If somehow you could convert, I'd say yes because although heroes can't hurt heroes with their ability, artifacts can. But yeah, as of now I don't think there's any way to negate that protection of converting.
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browarod

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Re: Magicians vs Conversion
« Reply #4 on: January 03, 2010, 11:33:00 PM »
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There's no way of converting AFTER MC is on the Magician, but there's nothing saying you can't convert and THEN activate MC ;)

Offline Master KChief

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Re: Magicians vs Conversion
« Reply #5 on: January 03, 2010, 11:39:05 PM »
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thats probably what i was originally aiming for...does an evil magician retain its identifier after being converted?
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browarod

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Re: Magicians vs Conversion
« Reply #6 on: January 03, 2010, 11:42:55 PM »
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I believe they keep being Magicians. As far as I know, the only time identifiers don't convert is when their identifier isn't found on any heroes. In this case, Magician is a non-alignment specific identifier (I think) so I don't see why they wouldn't keep it.

Offline Isildur

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Re: Magicians vs Conversion
« Reply #7 on: January 04, 2010, 12:58:14 AM »
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I believe they keep being Magicians. As far as I know, the only time identifiers don't convert is when their identifier isn't found on any heroes. In this case, Magician is a non-alignment specific identifier (I think) so I don't see why they wouldn't keep it.
+ 1 Yes they would keep it. As far as I know a card cannot lose its identifier.
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Offline Gohanick

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Re: Magicians vs Conversion
« Reply #8 on: January 04, 2010, 01:03:07 AM »
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you can activate magic charms on the magi right?

Offline Red Dragon Thorn

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Re: Magicians vs Conversion
« Reply #9 on: January 04, 2010, 01:15:25 AM »
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No, I'll go find the discussion later, but Rob and the other PTB decided that Magician was an evil only identifier, and that the Magi would be removed from the list of Magicians in the REG.

http://www.cactusgamedesign.com/message_boards/index.php?topic=17571.0

There it is, It seems that a converted Astrologers for example, would lose the ability to hold Charms. If it was holding Charms at the time I suppose it would be deactivated.
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Offline Gabe

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Re: Magicians vs Conversion
« Reply #10 on: January 04, 2010, 01:17:02 AM »
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It has been decided by Rob and the team that "Magicians" will only be an identifier for Evil Characters. The Magi will no longer be listed as Magicians in the REG and if a Magician is converted to a Hero, it will lose its Magician status (just as an angel that gets converted is no longer an angel).
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Offline Red Dragon Thorn

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Re: Magicians vs Conversion
« Reply #11 on: January 04, 2010, 01:17:49 AM »
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Yep, thats the post I was refering to, thanks Gabe.
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Offline Minister Polarius

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Re: Magicians vs Conversion
« Reply #12 on: January 07, 2010, 12:53:57 AM »
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If The Magi are converted, would they gain the "Magician" identifier?
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Offline Professoralstad

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Re: Magicians vs Conversion
« Reply #13 on: January 07, 2010, 08:46:52 AM »
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If The Magi are converted, would they gain the "Magician" identifier?

I would say yes, as they were astrologers. And since Astrologers is a magician, I don't see why an Evil Magi wouldn't be.
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Offline The Guardian

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Re: Magicians vs Conversion
« Reply #14 on: January 07, 2010, 02:54:13 PM »
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I would agree.
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