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Author Topic: Team Play Questions  (Read 5263 times)
ebridge
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« on: September 16, 2009, 09:57:25 PM »
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Hi all,

Have our first "team play" opportunity coming up this weekend and just wanted to make sure I understand some things right.

1)  Preparation phase before game begins?  Do I understand correctly that each team can put out whatever sites and fortresses they want to before the first turn is taken?

2)  Sites?  My partner and I "share" sites right, because we "share" a Land of Bondage and a Land of Redemption, right?  I just wanted to make sure that when I draw a lost soul I can put it in a site sitting in front of my partner, or if I want to make a rescue attempt at a site I can use my partner's unoccupied site to do so.

3)  Fortresses?  It's our understanding that these are "shared" also?  Meaning, for example, that my partner can use my Garden Tomb with his heroes or my Assyrians are protected by his Assyrian camp?  I assume we are allowed one of each Fortress per deck, in case one gets destroyed or negated?

4)  Rescue Attempts?  Heroes are NOT shared, from what I understand, so if I have no heroes in front of me I cannot make a rescue attempt even my partner has heroes, not may I "pass the rescue" to him, right?

5)  Blocking?  If someone's coming after a Lost Soul I can "pass the block" to my partner?  If I do this he still has to use his own evil characters, correct?

6)  Discussion with team-mate?  This has been very vague from what I have read.  Are we at liberty to tell our partner exactly what we have in our hands, or go over to them and show each other our cards and whisper to each other, etc?  I agree one can take this too far, but I'm trying to find specific rules about what you can and cannot talk with your partner about "in game".

7)  Dominants?  It's my understanding that each Dominant can be played ONCE PER TEAM?  But I assume we can have one of each in our decks, correct?

Cool  Basic deck construction?  I assume that we can have absolutely different decks or even decks that are identical card for card, right?  I also assume that I could have the same hero or evil character out in my territory that my partner does, but that they could not be banded in together on the same rescue attempt, right?

Thanks so much for your confirmation of these matters.  I may have more as the discussion grows Smiley
« Last Edit: September 19, 2009, 06:18:21 AM by ReyZen » Logged
RoyCannaday
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« Reply #1 on: September 16, 2009, 10:17:11 PM »
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I would like to know as well!
Thare is alot Qs and no one knows who to ask!?

But we have team play Sunday!?

HELP!
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Cameron the Conqueror
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« Reply #2 on: September 16, 2009, 10:24:56 PM »
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I'll try to quickly answer these:


1.  That is correct; you can do anything in the pre-prep phase that you do in an ordinary prep phase.

2.  You cannot make a RA with your teammate's unoccupied site because unoccupied sites always stay in your territory until you add a LS to them, where of course they move to the LoB.  You cannot likewise fill the lost soul with the site your teammate has in his/her territory.

3.  You do share a fortress pile, so A Camp and TGT would help both of you (although TGT does already).  You can each have 1+ in your deck, but I'm pretty sure they are unique so you couldn't put two down at a time.  Not sure about that though.

4.  Correct.  You cannot pass a RA.

5.  Correct.  When an opponent RAs, the person to his/her left gets the opportunity to block.  If that person doesn't want to, he/she can pass the block to the other teammate.

6.  Talking is absolutely allowed.  One of the best parts about teams is creating silly code words for letting your teammate know what you have. =D This was a blast at Nats.

7.  Correct and correct.

8.  Yep, you can make whatever decks you want.  You are also right that you can each have a unique character in your own territory.  Same rules about banding apply.
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Prof Underwood
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« Reply #3 on: September 16, 2009, 10:27:23 PM »
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1)  each team can put out whatever sites and fortresses they want to before the first turn is taken?
Yes

2)  when I draw a lost soul I can put it in a site sitting in front of my partner, or if I want to make a rescue attempt at a site I can use my partner's unoccupied site to do so.
Yes

3)  my partner can use my Garden Tomb with his heroes or my Assyrians are protected by his Assyrian camp?  I assume we are allowed one of each Fortress per deck, in case one gets destroyed or negated?
Yes

4)  if I have no heroes in front of me I cannot make a rescue attempt even my partner has heroes
Yes

5)  Blocking?  If someone's coming after a Lost Soul I can "pass the block" to my partner?  If I do this he still has to use his own evil characters, correct?
Yes

6)  Discussion with team-mate?
You can tell whatever you want, but your opponent's will hear it as well.

7)  Dominants?  It's my understanding that each Dominant can be played ONCE PER TEAM?  But I assume we can have one of each in our decks, correct?
Yes

Cool  Basic deck construction?  I assume that we can have absolutely different decks or even decks that are identical card for card, right?  I also assume that I could have the same hero or evil character out in my territory that my partner does, but that they could not be banded in together on the same rescue attempt, right?
Yes
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« Reply #4 on: September 16, 2009, 10:31:07 PM »
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Thare is alot Qs and no one knows who to ask!?
Rob is working on putting together a standard ruleset for TEAMS.  For now, I would recommend playing using the rules that were used for the last couple National Tournaments.  I'll try to answer questions as I see them.

2.  You cannot make a RA with your teammate's unoccupied site because unoccupied sites always stay in your territory until you add a LS to them, where of course they move to the LoB.  You cannot likewise fill the lost soul with the site your teammate has in his/her territory.
I didn't know that unoccupied sites are typically in the territory, but I'm pretty sure that in TEAMS events the last couple years that sites have been shared whether occupied or unoccupied.
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RoyCannaday
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« Reply #5 on: September 16, 2009, 10:34:20 PM »
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Awsome!

More input on #2?
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Cameron the Conqueror
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« Reply #6 on: September 16, 2009, 11:34:33 PM »
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REG:

Quote
Territory

Territory is an area within the Field of Play. The player’s territory includes his Lost Souls, Evil Characters, Heroes, artifacts, fortresses and sites. See Player’s Card Arrangement.

The team rules specifically state that players do not share territories.  It also specifically states that only fortresses, LoB, and LoR are shared. 
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« Reply #7 on: September 17, 2009, 06:00:21 AM »
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I'll try to quickly answer these:
2.  You cannot make a RA with your teammate's unoccupied site because unoccupied sites always stay in your territory until you add a LS to them, where of course they move to the LoB.  You cannot likewise fill the lost soul with the site your teammate has in his/her territory.
Cameron is correct. Since your unoccupied sites are kept in territory, you can't use your teammate's unoccupied site to gain access on your rescue nor can you put a Lost Soul you draw in a site from your teammate's territory during your turn. On your teammate's turn, they could put the Lost Soul into their site. However, when the Lost Soul site is occupied and in the Land of Bondage and you give up the Lost Soul that is in it, the site can then be returned to either Land of Bondage. That way you can pass a site to your partner through your LoB just like you can pass characters through Goshen or Kingdoms of the World.

Mike
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« Reply #8 on: September 17, 2009, 02:19:47 PM »
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...you can't use your teammate's unoccupied site to gain access on your rescue nor can you put a Lost Soul you draw in a site from your teammate's territory during your turn. On your teammate's turn, they could put the Lost Soul into their site....you can pass a site to your partner through your LoB just like you can pass characters through Goshen or Kingdoms of the World...
I guess I'd be OK with playing it the way Mike and Cameron are talking about.  But it does seem easier to just add that sites are shared.  I think it seems more intuitive that a player could put a LS that they just drew into a teammate's site.  And if you need access to sites, then being able to use a teammate's site for access right away would speed up the game (which is important in TEAMS).  Therefore, I would vote to include sites as shared cards in TEAMS.
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« Reply #9 on: October 05, 2009, 04:05:18 PM »
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Hi all,

       In an effort to serve the entire playing community. we saw fit to create two distinct formatts for team play.   A " Standard Teams formatt"  which is the one being discussed and an "Advanced team formatt"  for seasoned players and Mentor players.  ( a mentor player is a seasoned player who  is teaching redemption strategy to a new player)   There  are Really only 2 key differences between formatts.  #1 You and your partner have seperate Everything except Land of Redemption.  This means you need your own heroes and EC's   in battle although you can band right through WOP anytime and still use the Darkness to Borrow your partners EC.       #2  You can play enhancements on your partners characters with permission and following the rules of initiative.  This keeps the game as close to a typical match as possible including biulding an honest type 1 deck.   It keeps confusion down and consistantsy at a premium for newer players. Every other aspect is the same.

      Tournament Directors can use either formatt based on thier play groups needs and interests.  We encourage the TD's to advertise which formatt is to be used at their event far enough in advance so players can properly prepare.

Thanks  John
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« Reply #10 on: October 06, 2009, 04:44:02 AM »
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I have a question too. Burial shroud says that holder may not be attacked while this is active. So if you activate it can your partner be attacked too?
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Prof Underwood
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« Reply #11 on: October 06, 2009, 05:31:22 AM »
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I have a question too. Burial shroud says that holder may not be attacked while this is active. So if you activate it can your partner be attacked too?
Artifacts are not shared.  So unless you can somehow get BS into a temple (which I don't think you can), then it would only protect one partner from being attacked.  This would basically just mean that the other partner would be the only one who COULD block.  So basically you'd be keeping yourself from attacking and limiting your choice of blockers.  I don't think that BS is really a very smart artifact to use in TEAMS, but maybe someone will come up with a sneaky use for it Smiley
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« Reply #12 on: October 07, 2009, 02:16:00 AM »
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Thanks for that. I was just wondering XD
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« Reply #13 on: October 07, 2009, 02:27:16 AM »
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I have a question too. Burial shroud says that holder may not be attacked while this is active. So if you activate it can your partner be attacked too?
Artifacts are not shared.  So unless you can somehow get BS into a temple (which I don't think you can), then it would only protect one partner from being attacked.  This would basically just mean that the other partner would be the only one who COULD block.  So basically you'd be keeping yourself from attacking and limiting your choice of blockers.  I don't think that BS is really a very smart artifact to use in TEAMS, but maybe someone will come up with a sneaky use for it Smiley
But it says you can't be attacked... I would think that since LOB is shared, being "attacked" means they are coming in at your ls. I would disagree with this ruling. Because if your team is attacked, you're being attacked since you can block.
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« Reply #14 on: October 07, 2009, 02:49:56 AM »
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...if your team is attacked, you're being attacked since you can block.
I understand your perspective, and it really probably could go either way.  However, since the other player could block, the player who turns BS on would not necessarily be attacked at all.  And considering the problem of TEAM games timing out, I think it is best for BS to be less likely to stall for a couple turns.
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