Redemption® Card Game > Game Play Variations

Type 3

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Minion of Jesus:
Agree with IAKAB. The original idea was better.

Prof Underwood:

--- Quote from: jmhartz on April 20, 2012, 04:48:48 PM ---Is my proposed mulligan rule balanced?
--- End quote ---
I'd drop the part about choosing who goes 1st, but I'd increase the hand-downsize to -2 each mulligan.  Leave the LSs out, and whoever has the most can choose who starts.

Since a player would be down 4 cards after mulliganing twice, no one would do that on purpose just to get to draw first (only 3 cards).  Therefore the LS thing would be unnecessary.

Korunks:
I don't really want to add mulligan to this rule set.  The main goal of this category is to balance T1 and T2.  We haven't really added any rules that aren't already in the game and I kinda want to keep it that way.  I couldn't drum up much support for this idea with our group testing this, and even though it's a long shot to ever become an official category but IMO adding this won't help that objective and may hurt it. 

I am Knot a Blonde!:
but honestly, if someone has even a decent hand... mulliganing a decent hand is still going to hurt them, even if there strategy works. They don't know if they're going to get good cards with additional lost souls, or even still be able to get more lost souls out! its all chance. You cant say that people are going to start doing it just to go first, because even if they do mulligan, that doesnt guarantee them more lost souls or the same level of power of cards that they mulliganed. In the end, its a major risk with a high chance of only hurting them.

Redoubter:
While I like the idea of mulligans personally, I don't see them having enough support across the whole Redemption community, and I also think it adds complexity that doesn't need to be there (and makes things harder for new players, always something to be avoided).

This game already has a draw 3 each turn, which makes up for bad hands in most cases.  Mulligan is more needed in games that only draw 1 per turn and therefore cannot recover as quickly from a bad starting hand.

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