Author Topic: The Dream Hand  (Read 5596 times)

Offline Ironica

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Re: The Dream Hand
« Reply #25 on: September 21, 2009, 08:19:22 PM »
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Also, the Hopper is not allowed...
Hopper is not allowed to be the LS that can be rescued by anyone.  The rules didn't say it couldn't be one of the other 7 cards.

The good professor is correct.  Only one lost soul has to be one that anyone can rescue.  Of course, there is a trick that can be pulled off so that your opponent wouldn't be able to get a LS, even if they win the battle ;).  However, you can't chose which cards you will draw to replace the lost soul(s) you have in your dream hand.  That part is suppose to be completely random.

Also, a lot of people say they would want Hur.  Nice idea but is he already in your deck that you use?  This variation wasn't meant to make a deck that will slaughter everyone if you are able to chose your first seven cards but to take the decks you already have and see which deck, if both decks had their "dream hand" at the start, would win.
« Last Edit: September 21, 2009, 08:32:15 PM by Ironica »
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Offline Ironica

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Re: The Dream Hand
« Reply #26 on: September 21, 2009, 08:27:21 PM »
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I added the into prep phase and clarification text to one of the rules.

I'm liking all your dream hands :).
Life's to serious to take it seriously

Offline lightningninja

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Re: The Dream Hand
« Reply #27 on: September 21, 2009, 09:27:25 PM »
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Hur, Wanderer, Naaman, his horses, Deluge of Rain, Syrian Victory, Joshua, Zeal.
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Offline Prof Underwood

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Re: The Dream Hand
« Reply #28 on: September 21, 2009, 10:02:53 PM »
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Also, a lot of people say they would want Hur.  Nice idea but is he already in your deck that you use?  This variation wasn't meant to make a deck that will slaughter everyone if you are able to chose your first seven cards but to take the decks you already have and see which deck, if both decks had their "dream hand" at the start, would win.
No Hur is not already in a deck that I usually use.  However if there was a version that allowed each player to set their first 8 cards, then that would be so powerful that attacking first with Hur to mess up the opponent's hand would be too critical to pass up.  In fact, I have to question the usefulness of a variant which everyone will be trying to destroy the very thing that made it a variant to begin with (the set opening hand)

Playing with this variation would necessarily mean that people would probably change at least a couple things about their decks.

With the new rules, I would change a couple things.  It is so critical to go first and Hur the opponent, that I think I'd put in an extra LS to make sure that I had 2 and could choose who started.  So...

LS Shuffler, LS Shame, Hur, Search, Jacob, Captain of the Host, Lampstand of the Sanctuary, The Amelekites Slave
1st attack - Hur to mess up their dream hand, search to get the battle winner
1st defense - TAS to get Nebucadnezzar, to get the battle winner
2nd attack - Jake+CotH, who needs battle winners
2nd defense - Nebby to get another battle winner

Offline Professoralstad

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Re: The Dream Hand
« Reply #29 on: September 21, 2009, 10:37:28 PM »
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Also, the Hopper is not allowed...
Hopper is not allowed to be the LS that can be rescued by anyone.  The rules didn't say it couldn't be one of the other 7 cards.

The good professor is correct. 

So wait, does that make me the bad Professor? Or just a neutral Professor? Since clearly I misunderstood, I am not the good, correct professor. That kind of hurts.
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Offline Smokey

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Re: The Dream Hand
« Reply #30 on: September 21, 2009, 11:26:50 PM »
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Also, the Hopper is not allowed...
Hopper is not allowed to be the LS that can be rescued by anyone.  The rules didn't say it couldn't be one of the other 7 cards.

The good professor is correct. 

So wait, does that make me the bad Professor? Or just a neutral Professor? Since clearly I misunderstood, I am not the good, correct professor. That kind of hurts.

You're implying that the Professor title is like the hilander title, and treating it like there can only be one... so I ask you, can there not be TWO good professors?

Online Lamborghini_diablo

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Re: The Dream Hand
« Reply #31 on: September 22, 2009, 01:36:05 AM »
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Zebelun, I am Healing, High Places, Weakness, Threatened Lives, King Zed, Hormah, Hand Discard Lost Soul.

Good fight.
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Offline BubbleBoy

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Re: The Dream Hand
« Reply #32 on: September 22, 2009, 01:39:54 AM »
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What is Weakness gonna do?
Now go make me a sandwich.

Online Lamborghini_diablo

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Re: The Dream Hand
« Reply #33 on: September 22, 2009, 02:05:40 AM »
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set up for the rest of my deck (PWD, Joes three friends, Morgan)
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Offline SirNobody

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Re: The Dream Hand
« Reply #34 on: September 22, 2009, 02:52:17 AM »
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Hey,

Is this a good way to test two decks going against each other?

I don't think so.  I think the quality of a deck is best determined by how well a deck does with a below average opening draw.  How well it does with the best possible draw is largely irrelevant because it happens so infrequently.  (I think this is one of the most common deck building misconceptions that players have.)

My single color site and Household Idols would definitely be in my ideal opening hand.

Tschow,

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Offline TheKarazyvicePresidentRR

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Re: The Dream Hand
« Reply #35 on: September 22, 2009, 02:58:52 AM »
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Quote
Also, a lot of people say they would want Hur.  Nice idea but is he already in your deck that you use? 
Considering I am a propheteer (Ow, the puniness) yes I do use Hur as well as green. I change my offenses based on mood. I wanna play a red deck now, *scurries off to RTS*
"...for I have no weapons but in defense... here are my weapons, my empty hands and feet" - USCDKA

Offline lightningninja

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Re: The Dream Hand
« Reply #36 on: September 22, 2009, 04:32:00 AM »
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Yeah, I'm a HUGE fan of green, my nats deck was half green and my deck this year (might) be green. But I don't use Hur... I only would if it was this game type. If someone said, "okay, turns out we're not playing type I 2P, we're playing dream hand," then no, I wouldn't be able to use Hur.
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Offline Isildur

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Re: The Dream Hand
« Reply #37 on: September 22, 2009, 04:51:35 AM »
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Gates of Hell, Raising the Saints, Potters Field, Mentor, E.T, Holy of Holies, Battle Cry, Empty Tomb, Shuffler GG Kids
« Last Edit: September 22, 2009, 04:54:43 AM by Isildur »
3 Prophets Packs ftw

Offline BubbleBoy

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Re: The Dream Hand
« Reply #38 on: September 22, 2009, 12:28:41 PM »
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I understand where you're going with that, but banding is pretty easy to disband or discard all, especially with a dream hand.
Now go make me a sandwich.

Offline Isildur

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Re: The Dream Hand
« Reply #39 on: September 22, 2009, 02:21:53 PM »
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But if in your deck you maybe have a Zebulan in there well next turn its GG
3 Prophets Packs ftw

Offline lightningninja

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Re: The Dream Hand
« Reply #40 on: September 22, 2009, 09:44:06 PM »
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Hm... on the note of zebulen... King of Tyrus, Demon Discarder Soul, Red Dragon, Levi, Simon, Zebulen, Sarah, Garrison. Now that's tough to beat.
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Online Lamborghini_diablo

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Re: The Dream Hand
« Reply #41 on: September 22, 2009, 10:40:41 PM »
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Hm... on the note of zebulen... King of Tyrus, Demon Discarder Soul, Red Dragon, Levi, Simon, Zebulen, Sarah, Garrison. Now that's tough to beat.

My zebby starting hand is more gooder. I have two ways to dismiss the lost soul.  ;)
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Offline SirNobody

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Re: The Dream Hand
« Reply #42 on: September 22, 2009, 11:53:25 PM »
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Hey,

If both decks get a "dream hand" then confusion of mind would be a very good card to choose.

Tschow,

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Offline BubbleBoy

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Re: The Dream Hand
« Reply #43 on: September 23, 2009, 12:09:15 AM »
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So will lots of other artifacts necessary for starting combos, as well as CBN heroes.
Now go make me a sandwich.

Offline redemption101

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Re: The Dream Hand
« Reply #44 on: December 25, 2009, 04:52:14 AM »
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1/1 white guy or lowest # currently out
Love at first sight
Trans
Words
Gifts
Zimri
Crimson enhacment
Revealer ls

* if ls dosen't count as 8 than i would add Covenat with moses

Mess up thier hand get a 8 new cards my self get moses out, Have auto block in hand and enough drawing that my intital card burn won't hurt to much

Offline stefferweffer

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Re: The Dream Hand
« Reply #45 on: January 02, 2010, 02:05:51 AM »
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Confusion of Mind, Wastelands, Babylonian Banquet Hall, Babylon, King Jehoikin, Confusion, Strong Angel, Captain's Sword

Since they don't have dominants in opening hand, block with Jehoikin and look at their deck, either removing site access or Son of God.  Strong Angel + Captain's Sword is strong FBTN potential, immune to Unholy Writ, and has access to every lost sould except female only.

Offline SomeKittens

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Re: The Dream Hand
« Reply #46 on: May 28, 2010, 12:05:36 AM »
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You may want to make a rule about sites, as my first hand would involve a site lockout.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline BubbleBoy

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Re: The Dream Hand
« Reply #47 on: May 28, 2010, 04:18:51 AM »
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You may want to make a rule about sites, as my first hand would involve a site lockout.
Maybe my first hand would contain site access.
Now go make me a sandwich.

Offline SomeKittens

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Re: The Dream Hand
« Reply #48 on: May 28, 2010, 02:20:57 PM »
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Depending on the access, that could be negated.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline BubbleBoy

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Re: The Dream Hand
« Reply #49 on: May 28, 2010, 02:38:21 PM »
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Depending on the access, that could be negated.
Depending on what negaters you're using, that could be negated. :)
Now go make me a sandwich.