Author Topic: Colors Don't Matter  (Read 3839 times)

Offline New Raven BR

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Colors Don't Matter
« on: January 09, 2010, 07:58:58 PM »
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i just found a thread with RR's take on it
but i think it was my idea first and so i improved alot on it and here it is

Type CDM

Colors Don't Matter

Deck Building rules: Type 1

Sites: the brigade of sites are the one of the only colors that will matter so when playing against a sitelock access cards will be needed

Good & Evil Cards:
this is really where CDM(Colors Don't Matter) really kicks in.
play good enhancments on differant colored heroes as if all your enhancments are multi brigaded same goes for Evil but only the  Good & Evil Characters' brigades will matter cause of the anti brigaded Special Ability'd enhancments out there like Cruelty against white & silver against good and laughter against every other evil brigade but evil gold and pale green as well as sites against heroes.

this play type also somewhat kills the special ability to be immune or ignore a specific brigaded character cause they don't stop the opponent from attacking or blocking cause you maybe immune to one brigade color when they can use another brigaded character.

Rule on Cannot be Negated

considering how many CBN cards are out there today, this is a new rule that cannot be negated will be played as cannot be prevented which opens up the ability to interrupt and cannot be interrupted can be prevented.

deck building rules:
this game uses either type 1 or 2 deck building rules (depending on which you prefer)

to balance out the deck building a prevent more battle winners from being overused, there will be a battle winner limit of 6 battle winners per deck, 3 for good, 3 for evil.
these battle winners are noted as follows: converters, ignore,immune, discard, and capture, and removal.

Removal rule:
here's another new rule, a character that is removed from the game cause of a special ability used by a card is instead removed from play and is sent into the discard pile.

name on name bonus applies regardless of play type

normal rules for winning souls for type 1 and 2

the no dominants rule no longer applies, doms are allowed

Feedback please
« Last Edit: July 12, 2012, 04:23:41 PM by New Raven BR »

Offline TheKarazyvicePresidentRR

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Re: Colors Don't Matter
« Reply #1 on: January 09, 2010, 08:07:53 PM »
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Interesting, maybe remove doms period? (I like domless games)

So, all enh are multi, but characters are a single brigade color?
"...for I have no weapons but in defense... here are my weapons, my empty hands and feet" - USCDKA

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #2 on: January 09, 2010, 08:09:11 PM »
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i was thinking that too
ok that's it
no doms PERIOD

as for the single brigade comment i don't wanna say to people who play sitelocks "hey you can't play sites cause colors don't matter" and i was thinking about the sitelock players is all
and i figure if i keep characters as single brigaded characters it would leave sitelock able to be played
« Last Edit: January 09, 2010, 08:14:19 PM by New Raven BR »

Offline TheKarazyvicePresidentRR

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Re: Colors Don't Matter
« Reply #3 on: January 09, 2010, 08:19:32 PM »
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i was thinking that too
ok that's it
no doms PERIOD

as for the single brigade comment i don't wanna say to people who play sitelocks "hey you can't play sites cause colors don't matter" and i was thinking about the sitelock players is all
and i figure if i keep characters as single brigaded characters it would leave sitelock able to be played
Interesting, but question. RA Heman, Block a gray ec with Bow and arrow (immune to silver) he plays 7th trumpet, what happens?
Same Ra and block
Heman plays AOCP(which is now all colors, including silver) what happens?

(Note this is not to try to punch holes in the idea, just need to know what happens)
« Last Edit: January 09, 2010, 08:24:25 PM by TheKarazyvicePresidentRR »
"...for I have no weapons but in defense... here are my weapons, my empty hands and feet" - USCDKA

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #4 on: January 09, 2010, 08:22:20 PM »
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i'd think the evil character wins by immunity, but you can play bow and arrow on weaker evil characters or stronger ones such as Naaman with naaman's chariot and horses which would be pshycotic

Offline TheKarazyvicePresidentRR

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Re: Colors Don't Matter
« Reply #5 on: January 09, 2010, 08:25:07 PM »
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i'd think the evil character wins by immunity, but you can play bow and arrow on weaker evil characters or stronger ones such as Naaman with naaman's chariot and horses which would be pshycotic
So immune to (any brigade) = Immune to every enhancement?
"...for I have no weapons but in defense... here are my weapons, my empty hands and feet" - USCDKA

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #6 on: January 09, 2010, 08:29:31 PM »
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hmmm
i'd say if a evil character is immune to a single brigaded hero all other enhancments played on them no matter if it's another color won't have any effect

Offline Crashfach2002

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Re: Colors Don't Matter
« Reply #7 on: January 09, 2010, 08:31:34 PM »
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I like the idea, but cards like Overwhelmed by Philitines become unstoppable, instead of situational!

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #8 on: January 09, 2010, 08:41:29 PM »
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then how bout i make a rule that the cannot be negated special ability has no effect?

Offline Professoralstad

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Re: Colors Don't Matter
« Reply #9 on: January 09, 2010, 09:10:54 PM »
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then how bout i make a rule that the cannot be negated special ability has no effect?

The problem with that is then every deck will have all FBTN characters and all of the highest numbered enhancements in the game. Overwhelmed by Philistines still only works if a purple hero is in battle, since heroes are their own colors, right?

While I like the idea offhand, it would be far too easy in this style to come up with broken combos. We've had enough of those come up without heroes being able to play any enhancement, it wouldn't take long for many more to be made.
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Offline New Raven BR

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Re: Colors Don't Matter
« Reply #10 on: January 09, 2010, 09:17:44 PM »
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what do you suggest, professor?

Offline Professoralstad

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Re: Colors Don't Matter
« Reply #11 on: January 09, 2010, 09:34:24 PM »
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what do you suggest, professor?

Honestly, I don't really know what to suggest. There are good reasons why a lot of cards are NOT certain brigades, to avoid making broken combos easier. I won't say this style will certainly fail, and it might be interesting to play a few games, but I just think that it is too easily abused.
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Offline EmJayBee83

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Re: Colors Don't Matter
« Reply #12 on: January 09, 2010, 11:40:29 PM »
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Placer priests would rock in this variant.

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #13 on: January 10, 2010, 12:28:03 AM »
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but I just think that it is too easily abused.
what do you suggest to make it less abusive?

Offline lightningninja

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Re: Colors Don't Matter
« Reply #14 on: January 10, 2010, 04:11:34 AM »
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Placer priests would rock in this variant.
Priests say "place on a hero of MATCHING Brigade..." maybe I understand this wrong but it was my impression that heroes keep their brigades, they can just USE any color of enhancement. I don't think all heroes and enhancements are multicolored.
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Offline New Raven BR

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Re: Colors Don't Matter
« Reply #15 on: January 10, 2010, 05:01:03 AM »
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heroes and evil characters keep their brigades
it's the enhancments you can play on mismatching characters
if it says matching brigade then i can't argue colow will matter when it comes to it

Offline Westy

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Re: Colors Don't Matter
« Reply #16 on: January 17, 2010, 12:45:44 AM »
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i'd think the evil character wins by immunity, but you can play bow and arrow on weaker evil characters or stronger ones such as Naaman with naaman's chariot and horses which would be pshycotic
So immune to (any brigade) = Immune to every enhancement?
this is the same with Rome...

sounds interesting, but I'd think it'd get out of hand with Words, Book of Hozai, Book of Jasher, Reach and AoCP. deck drawn on one hero. ET would be so beastly. just plop down a Spiritual Warfare...

Offline Minister Polarius

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Re: Colors Don't Matter
« Reply #17 on: January 17, 2010, 10:33:40 AM »
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If you fear ET, use DD or Wasting Disease.

I believe this type has potential; as the combos on offense get ridiculous, the combos on defense get ridiculous. ET whatever draw your whole deck is all well and good, but what happens when he's blocked by a Reheboam from hand who wrecks havoc on you with his own offensive cards, plays Mayhem, Confusions your SoG, and plays whatever else he wants with the tons of initiative you afforded him with your books?
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Offline Alex_Olijar

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Re: Colors Don't Matter
« Reply #18 on: January 17, 2010, 03:15:21 PM »
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It doesn't have potential until a way is found to prevent people from using similar decks. There will be two deck types: Speed and crazy offense heavy, and combo decks.
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Offline New Raven BR

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Re: Colors Don't Matter
« Reply #19 on: January 17, 2010, 06:56:07 PM »
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then i'll just have to limit certain types of enhancments

Offline TheKarazyvicePresidentRR

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Re: Colors Don't Matter
« Reply #20 on: January 17, 2010, 06:57:16 PM »
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then i'll just have to limit certain types of enhancments
No, just No.
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Offline Minister Polarius

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Re: Colors Don't Matter
« Reply #21 on: January 18, 2010, 10:27:22 PM »
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I wouldn't have a problem with banning all Enhancements that cause more than two cards to be drawn by a given player.
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Offline Westy

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Re: Colors Don't Matter
« Reply #22 on: January 18, 2010, 10:37:44 PM »
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I wouldn't have a problem with banning all Enhancements that cause more than two cards to be drawn by a given player.
because being able to draw 4 cards (Archer + anybody w/ Namaan's Chariot and 2k Horses) followed by Gib's Trick, Wonder's Forgotten, Forgotten History, and Haman's Plot isn't a problem?

Offline New Raven BR

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Re: Colors Don't Matter
« Reply #23 on: January 18, 2010, 11:10:05 PM »
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how bout a rulling which is "all players that play enhancments that let players draw more then 1 card is not allowed"?

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Re: Colors Don't Matter
« Reply #24 on: January 19, 2010, 12:09:53 AM »
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I wouldn't have a problem with banning all Enhancements that cause more than two cards to be drawn by a given player.
because being able to draw 4 cards (Archer + anybody w/ Namaan's Chariot and 2k Horses) followed by Gib's Trick, Wonder's Forgotten, Forgotten History, and Haman's Plot isn't a problem?
Make up your mind, is the offense or the defense broken?
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