Gaming > Game Design
Game Design Resources
The Schaef:
Board Game Designers Forum is a great resource for all kinds of elements of game deisgn and development, from the starting concept through development, testing, packaging and selling. It recently had a huge site upgrade so a lot of the old resources are not on the new site yet, but you can still access the archives of the old site. And I expect this site will continue to build and develop into something even better than the original was.
Board Game Geek also has a forum dedicated to design.
This post is a press release by Eagle Games promoting a "Game Designers Toolkit" they are developing, but according to their website, it is scheduled for release Q4 2006
Since that toolkit's not out yet, another option is a "combat mat". Crystal Caste sells these in three different sizes, they have squares on one side and hexes on the other side, they're made of a wet-erase vinyl, and they also sell markers you can use. If you're game design includes a static board, this might be a good starting point for determining how you want to lay out your board. Chessex also sells these.
Gil Galad Elven King *Generic:
Thanks Schaef! That Game Designer Toolkit sounds pretty neat
gray0013:
It is great to have a lot of pages that explain all of the ins and outs of game design. However, there is no substitute for experience. If you want to design games, then you need to play tons of them. The more games you play the more mechanics you become familiar with. You will also learn why you like certain games and why you dislike others.
Doug
The Schaef:
I agree that experience is the best teacher, but there's also something to be said for tapping the experience of others, standing on the shoulders of giants, etc. BGDF has opened my eyes to some very intriguing notions of gameplay that I might never have thought of otherwise, and they are usually good about referring people to certain games that have good implementations of those mechanics (e.g. Catan vs. Monopoly)
Gil Galad Elven King *Generic:
Very true Doug. While the Zelda game idea is the first one I have ever come up with, I have played quite a few ccg/tcg/csg games in my time, and one of the things I have been trying to do with this game is take some of the best mechanics out of some of my favorite games, and combine them to create mechanics and gameplay that I don't believe has ever been used before. Even if the copywrited Zelda material cannot be used, I would like this game to be good enough that no matter who the characters are, the mechanics would make it fun.
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